Session Report is a monthly series that explores the intersection of narrative and broader themes of game design by focusing on a specific tabletop game each month. This month’s game…
session report
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Ludic Writing: English Eerie and Games as Writing Prompt
by Byron Alexander Campbell January 7, 2018Ludic Writing is the new name for Session Report, a monthly series that explores the intersection of narrative and broader themes of game design by focusing on a specific tabletop…
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Session Report: The 7th Continent and Spoiler Sensitivity
by Byron Alexander Campbell December 2, 2017Session Report is a monthly series that explores the intersection of narrative and broader themes of game design by focusing on a specific tabletop game each month. This month’s game…
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Session Report: Arkham Horror LCG and the New Lovecraftian
by Byron Alexander Campbell October 7, 2017Session Report is a monthly series that explores the intersection of narrative and broader themes of game design by focusing on a specific tabletop game each month. This month’s game…
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Session Report is a monthly series that explores the intersection of narrative and broader themes of game design by focusing on a specific tabletop game each month. This month’s game…
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Session Report: Zimby Mojo & Party Politics
by Byron Alexander Campbell November 30, 2016Session Report is a monthly series that explores the intersection of narrative and broader themes of game design by focusing on a specific tabletop game each month. Zimby Mojo is…
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Potential*Emergency*Minecraft
by Byron Alexander Campbell October 29, 2016This article, which originally appeared on the Black Clock blog in 2011 as part of an ongoing exploration into interactive storytelling, has been revised for publication on Entropy. It’s practically a…
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Session Report: T.I.M.E Stories and Replayability
by Byron Alexander Campbell August 20, 2016Session Report is a monthly series that explores the intersection of narrative and broader themes of game design by focusing on a specific tabletop game each month. Somebody has created…
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Session Report: Ice-Bound and Everything
by Byron Alexander Campbell March 17, 2016Session Report: Ice-Bound and themes of Identity, Human Dignity, the Fallibility of Memory, Fatal Flaws, Duplicates and Authenticity, Rebelliousness and Authority, Romance, the Lure of Exploration, Addiction and Free Will….…
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Session Report: Roots and Education
by Byron Alexander Campbell August 19, 2015Session Report is a monthly series that explores the intersection of narrative and broader themes of game design by focusing on a specific tabletop game each month. This month’s game…
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Session Report: Darkest Night and Naming
by Byron Alexander Campbell June 20, 2015Session Report is a monthly series that explores the intersection of narrative and broader themes of game design by focusing on a specific tabletop game each month. This month’s game…
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Session Report: Greenland and Simulation
by Byron Alexander Campbell May 30, 2015Session Report is a monthly series that explores the intersection of narrative and broader themes of game design by focusing on a specific tabletop game each month. Between the 11th –…
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Session Report is a monthly series that explores the intersection of narrative and broader themes of game design by focusing on a specific tabletop game each month. This was born…
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Session Report: Legendary Encounters and Adaptation
by Byron Alexander Campbell March 28, 2015Session Report is a monthly series that explores the intersection of narrative and broader themes of game design by focusing on a specific tabletop game each month. This month’s game…