This article, which originally appeared on the Black Clock blog in 2011 as part of an ongoing exploration into interactive storytelling, has been revised for publication on Entropy. It’s practically a…
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emergent narrative
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GamesVideo Games
Burial at Sea, the DLC that made itself and its parent work utterly pointless
by Emily Lee May 26, 2014On Bioshock Infinite Despite the wide success of Bioshock Infinite, it suffered heavily from a rather divided response. On the one hand, critics and game journalists universally praised it calling…