Session Report is a series that explores the intersection of narrative and broader themes of game design by focusing on specific tabletop games. This month’s game is: Victoriana by Benjamin…
cooperative games
-
-
Session Report: Nemo’s War and the Rise of Victory Point Games (Part 2)
by Byron Alexander Campbell August 9, 2017Session Report is a monthly series that explores the intersection of narrative and broader themes of game design by focusing on a specific tabletop game each month. This month’s game…
-
Session Report: Nemo’s War and the Rise of Victory Point Games (Part 1)
by Byron Alexander Campbell August 5, 2017Session Report is a monthly series that explores the intersection of narrative and broader themes of game design by focusing on a specific tabletop game each month. This month’s game…
-
Session Report: Mistfall and Roleplaying
by Byron Alexander Campbell June 10, 2017Session Report is a monthly series that explores the intersection of narrative and broader themes of game design by focusing on a specific tabletop game each month. This month’s game…
-
Victoriana: Extracting More Fun from the Machine
by Entropy August 31, 2016This game design article comes from Brad Lawrence, co-designer and -publisher of Victoriana, the cooperative board game of intrigue and investigation in the world of Victorian literature. Play-us Ex Machina My design…
-
12 Days of Gaming: The Lord of the Rings
by Byron Alexander Campbell December 22, 2014The Lord of the Rings by Reiner Knizia Fantasy Flight Games, 2000 Fantasy Flight Games / Amazon Despite the fact that it is, in reality, a small, simple game, Knizia’s…
-
12 Days of Gaming: Flash Point Fire Rescue
by Byron Alexander Campbell December 15, 2014Flash Point: Fire Rescue by Kevin Lanzing Indie Boards and Cards, 2011 Indie Boards and Cards / Amazon I’ve been wanting to write about Flash Point: Fire Rescue for a while.…
-
12 Days of Gaming: Star Trek Expeditions
by Byron Alexander Campbell December 13, 2014Session Report is a monthly series that explores the intersection of narrative and broader themes of game design by focusing on a specific tabletop game each month. Normally, on the…