Enter your email Address

ENTROPY
  • About
    • About
    • Masthead
    • Advertising
    • Submission Guidelines
    • Info on Book Reviews
  • Essays
    • All Introspection
      Creative Nonfiction / Essay

      Salt and Sleep

      January 15, 2021

      Creative Nonfiction / Essay

      Revolution for Covid

      January 14, 2021

      Creative Nonfiction / Essay

      WOVEN: My Precious: On Leaving My Abusive Ex-Husband and Being Left with the Ring

      January 13, 2021

      Creative Nonfiction / Essay

      The Birds: Saw-Whet

      January 7, 2021

      Introspection

      The Birds: A Special Providence in the Fall of a Sparrow

      January 2, 2020

      Introspection

      Returning Home with Ross McElwee

      December 13, 2019

      Introspection

      The Birds: In Our Piety

      November 14, 2019

      Introspection

      Variations: Landslide

      June 12, 2019

  • Fiction
    • Fiction

      The Birds: Little Birds

      December 11, 2020

      Fiction

      The Birds: Perdix and a Pear Tree

      December 9, 2020

      Fiction

      The Birds: A Glimmer of Blue

      November 23, 2020

      Fiction

      The Birds: Circling for Home

      November 13, 2020

      Fiction

      The Birds: The Guest

      November 9, 2020

  • Reviews
    • All Collaborative Review Video Review
      Review

      Review: Shrapnel Maps by Philip Metres

      January 18, 2021

      Review

      Perceived Realities: A Review of M-Theory by Tiffany Cates

      January 14, 2021

      Review

      Review: Danger Days by Catherine Pierce

      January 11, 2021

      Review

      Review – : once teeth bones coral : by Kimberly Alidio

      January 7, 2021

      Collaborative Review

      Attention to the Real: A Conversation

      September 3, 2020

      Collaborative Review

      A Street Car Named Whatever

      February 22, 2016

      Collaborative Review

      Black Gum: A Conversational Review

      August 7, 2015

      Collaborative Review

      Lords of Waterdeep in Conversation

      February 25, 2015

      Video Review

      Entropy’s Super Mario Level

      September 15, 2015

      Video Review

      Flash Portraits of Link: Part 7 – In Weakness, Find Strength

      January 2, 2015

      Video Review

      Basal Ganglia by Matthew Revert

      March 31, 2014

      Video Review

      The Desert Places by Amber Sparks and Robert Kloss, Illustrated by Matt Kish

      March 21, 2014

  • Small Press
    • Small Press

      Gordon Hill Press

      December 8, 2020

      Small Press

      Evidence House

      November 24, 2020

      Small Press

      death of workers whilst building skyscrapers

      November 10, 2020

      Small Press

      Slate Roof Press

      September 15, 2020

      Small Press

      Ellipsis Press

      September 1, 2020

  • Where to Submit
  • More
    • Poetry
    • Interviews
    • Games
      • All Board Games Video Games
        Creative Nonfiction / Essay

        How Zelda Saved Me: The Inspiration, Feminism, and Empowerment of Hyrule

        November 2, 2020

        Board Games

        Session Report: Victoriana and Optimism

        December 14, 2019

        Games

        Best of 2019: Video Games

        December 13, 2019

        Games

        Hunt A Killer, Earthbreak, and Empty Faces: Escapism for the Post-Truth Era

        September 21, 2019

        Board Games

        Session Report: Victoriana and Optimism

        December 14, 2019

        Board Games

        Ludic Writing: Lady of the West

        July 27, 2019

        Board Games

        Session Report: Paperback and Anomia

        July 27, 2019

        Board Games

        Ludic Writing: The Real Leeds Part 12 (Once in a Lifetime)

        November 10, 2018

        Video Games

        How Zelda Saved Me: The Inspiration, Feminism, and Empowerment of Hyrule

        November 2, 2020

        Video Games

        Best of 2019: Video Games

        December 13, 2019

        Video Games

        Super Smash Bros. Ultimate is the Spirit of Generosity

        December 31, 2018

        Video Games

        Best of 2018: Video Games

        December 17, 2018

    • Food
    • Small Press Releases
    • Film
    • Music
    • Paranormal
    • Travel
    • Art
    • Graphic Novels
    • Comics
    • Current Events
    • Astrology
    • Random
  • RESOURCES
  • The Accomplices
    • THE ACCOMPLICES
    • Enclave
    • Trumpwatch

ENTROPY

  • About
    • About
    • Masthead
    • Advertising
    • Submission Guidelines
    • Info on Book Reviews
  • Essays
    • All Introspection
      Creative Nonfiction / Essay

      Salt and Sleep

      January 15, 2021

      Creative Nonfiction / Essay

      Revolution for Covid

      January 14, 2021

      Creative Nonfiction / Essay

      WOVEN: My Precious: On Leaving My Abusive Ex-Husband and Being Left with the Ring

      January 13, 2021

      Creative Nonfiction / Essay

      The Birds: Saw-Whet

      January 7, 2021

      Introspection

      The Birds: A Special Providence in the Fall of a Sparrow

      January 2, 2020

      Introspection

      Returning Home with Ross McElwee

      December 13, 2019

      Introspection

      The Birds: In Our Piety

      November 14, 2019

      Introspection

      Variations: Landslide

      June 12, 2019

  • Fiction
    • Fiction

      The Birds: Little Birds

      December 11, 2020

      Fiction

      The Birds: Perdix and a Pear Tree

      December 9, 2020

      Fiction

      The Birds: A Glimmer of Blue

      November 23, 2020

      Fiction

      The Birds: Circling for Home

      November 13, 2020

      Fiction

      The Birds: The Guest

      November 9, 2020

  • Reviews
    • All Collaborative Review Video Review
      Review

      Review: Shrapnel Maps by Philip Metres

      January 18, 2021

      Review

      Perceived Realities: A Review of M-Theory by Tiffany Cates

      January 14, 2021

      Review

      Review: Danger Days by Catherine Pierce

      January 11, 2021

      Review

      Review – : once teeth bones coral : by Kimberly Alidio

      January 7, 2021

      Collaborative Review

      Attention to the Real: A Conversation

      September 3, 2020

      Collaborative Review

      A Street Car Named Whatever

      February 22, 2016

      Collaborative Review

      Black Gum: A Conversational Review

      August 7, 2015

      Collaborative Review

      Lords of Waterdeep in Conversation

      February 25, 2015

      Video Review

      Entropy’s Super Mario Level

      September 15, 2015

      Video Review

      Flash Portraits of Link: Part 7 – In Weakness, Find Strength

      January 2, 2015

      Video Review

      Basal Ganglia by Matthew Revert

      March 31, 2014

      Video Review

      The Desert Places by Amber Sparks and Robert Kloss, Illustrated by Matt Kish

      March 21, 2014

  • Small Press
    • Small Press

      Gordon Hill Press

      December 8, 2020

      Small Press

      Evidence House

      November 24, 2020

      Small Press

      death of workers whilst building skyscrapers

      November 10, 2020

      Small Press

      Slate Roof Press

      September 15, 2020

      Small Press

      Ellipsis Press

      September 1, 2020

  • Where to Submit
  • More
    • Poetry
    • Interviews
    • Games
      • All Board Games Video Games
        Creative Nonfiction / Essay

        How Zelda Saved Me: The Inspiration, Feminism, and Empowerment of Hyrule

        November 2, 2020

        Board Games

        Session Report: Victoriana and Optimism

        December 14, 2019

        Games

        Best of 2019: Video Games

        December 13, 2019

        Games

        Hunt A Killer, Earthbreak, and Empty Faces: Escapism for the Post-Truth Era

        September 21, 2019

        Board Games

        Session Report: Victoriana and Optimism

        December 14, 2019

        Board Games

        Ludic Writing: Lady of the West

        July 27, 2019

        Board Games

        Session Report: Paperback and Anomia

        July 27, 2019

        Board Games

        Ludic Writing: The Real Leeds Part 12 (Once in a Lifetime)

        November 10, 2018

        Video Games

        How Zelda Saved Me: The Inspiration, Feminism, and Empowerment of Hyrule

        November 2, 2020

        Video Games

        Best of 2019: Video Games

        December 13, 2019

        Video Games

        Super Smash Bros. Ultimate is the Spirit of Generosity

        December 31, 2018

        Video Games

        Best of 2018: Video Games

        December 17, 2018

    • Food
    • Small Press Releases
    • Film
    • Music
    • Paranormal
    • Travel
    • Art
    • Graphic Novels
    • Comics
    • Current Events
    • Astrology
    • Random
  • RESOURCES
  • The Accomplices
    • THE ACCOMPLICES
    • Enclave
    • Trumpwatch
Board GamesCurrent EventsGames

Tabletop Gaming’s Most Wanted – SPIEL 2014

written by Byron Alexander Campbell October 16, 2014

Here at Entropy, we’re all hip to the hotness of tabletop gaming. This month, Entropy editors and contributors are organizing net-based roleplaying sessions and play-by-cloud board games. That’s why I shouldn’t have to tell you that Thursday, October 16 marks the opening of the Internationale Spieltage in Essen, Germany, known to hobbyists as SPIEL or simply Essen. The Essen trade show is one of the biggest annual events in the tabletop gaming industry, a massive hall packed with publishers, designers (both successful and hopeful), and gamers looking to bring home the hot new thing. With a turnstile attendance averaging 150k, Essen is the highlight of many gamers’ years (especially those in the EU). But why am I telling you this? I’m sure you’ve got it marked on your calendar already.

I won’t be attending SPIEL ’14 (international travel ain’t cheap), but that hasn’t stopped me from drooling over the new games at the show and noting them in my “some day” buy list. You see, I’m a ludovore; I can’t get enough of these clever systems of interlocking mechanics that communicate a story through ritual and insinuation–something that games are doing better now than at any period in our history. I’ve tried to communicate this in my monthly Session Reports, but I couldn’t possibly buy, play and analyze these fantastic artifacts at the rate publishers are churning them out. The following list of games–some releasing at Essen, some out for years already–all push the envelope of interactive narrative in exciting, sometimes conflicting, directions. The only common thread is that, even though I haven’t experienced them personally yet, I couldn’t wait to share their details with Entropy’s discerning audience.

 

New at SPIEL 2014

Here are some of the hottest new titles that will be available or demoed at SPIEL ’14:

 

Alchemists

Overflowing with flavor.

Overflowing with flavor.

Publishers Czech Games Edition, who include among their ranks the incomparable Vlaada Chvátil (whose Space Alert featured in my first Entropy Session Report), enjoy pushing the technological boundaries of analog game design almost as much as they like trolling their audience. Alchemists, from first-time designer Matúš Kotry, combines both these impulses in a mad, cyborg game design that is almost impossible to imagine. Using an integrated smartphone (or Windows OS) app, players combine ingredients to brew potions…but while they can test the effects of the resulting brew on themselves or their intrepid interns, sell them to adventurers, and even publish theories on the art (academic recognition being the ultimate goal of the game), they’ll need to experiment to discover precisely what mystical properties each specific ingredient contributed to the brew. The rules feature CGE’s signature humor and world-building–for instance, they feature a sidebar with the header “Other Fun Things That Can Happen To You When You Are Paralyzed” and the following wisdom about using students in clinical trials: “a student will drink anything for science. Until he gets sick. Then he’ll drink anything for science and 1 gold piece. … Every round you get a new student–one whose heart burns with the fire of science, one who doesn’t know about what happened to the previous student.” However, it’s the digital integration that places this game at the top of SPIEL ’14’s Most Wanted list.

 

Assault on Doomrock

Assault on Doomrock

All the fantasy questing you’d expect in an RPG adventure condensed into a tiny slip of cardstock.

A full-blown, RPG-style fantasy adventure with every ounce of fat trimmed from its design, this cooperative title from Polish designer Tom Stasiak was successfully funded on Indiegogo earlier this year. Its minimalist but story-driven design uses time as its most precious resource: as a party, players must decide how to manage their time as they quest in towns, swamps, and dungeons, trying to prepare for one of the game’s three massive assaults and make progress toward Doomrock Mountain. Each hero is a random combination of class and (usually negative) trait, creating surprising combinations like Stinky Rogue or Epileptic Mage! This game’s fascinating blend of minimalist abstraction and evocative storytelling have pushed it to the top of my list.

 

Tragedy Looper

Tragedy Looper

Anime or JRPG fans will love the game’s artwork.

A semi-cooperative, RPG-inspired game that pits a mastermind against several time-travelling protagonists attempted to avert a disaster within three time loops. Only the mastermind has the script for the current scenario–which NPCs are a danger to one another and, ultimately, which tragedies that protagonists need to avert. In a 12 Monkeys-esque narrative, the other players can only deduce this information by witnessing their own failure, rewinding, and trying again–but they’re only allowed a certain amount of redos before the mastermind closes the loop, sealing the tragedy permanently in the annals of history.

 

The Battle at Kemble’s Cascade

Kemble's Cascade seeks to capture every element of the arcade space shooters we know and love, including screen-dominating bosses.

Kemble’s Cascade seeks to capture every element of the arcade space shooters we know and love, including screen-dominating bosses.

You probably didn’t think it was possible to capture the experience of a classic scrolling coin-op shmup in a turn-based board game. Co-designers Anders and Olle Tyrland want to prove you wrong.

 

Castles of Mad King Ludwig

A significant element of the game's charm comes from its irregularly shaped rooms.

A significant portion of the game’s charm arises from its irregularly shaped room tiles.

From Ted Alspach, designer of the city-building game Suburbia, players are architects trying to meet the ever-changing demands of King Ludwig II of Bavaria, who commissioned some of Europe’s most famous “fairy tale” castles (spending the entire royal budget and descending deeply into debt to get them completed). As you try to meet eccentric demands like “Build more corridors! Never enough corridors,” while working toward your secret goals and taking advantage of bonuses for completing rooms, a fascinating floor plan forms before you….

 

The Ravens of Thri Sahashri

"What he saw when he opened his eyes was a vast wasteland shaped from sad memories, where Ren’s frail song of poetry drowned in the cruel cawing of world-devouring ravens."

“What he saw when he opened his eyes was a vast wasteland shaped from sad memories, where Ren’s frail song of poetry drowned in the cruel cawing of world-devouring ravens.”

When most people describe a game as “Zen,” they mean that it’s light and breezy enough to guide the player into the faux-meditative state of flow during play. The Ravens of Thri Sahashri means something different entirely. It’s the story of Ren, a young girl who lost her family to plague and was sold as a courtesan apprentice, and Feth, a foreigner with the ability to read the hearts of others. As the young lovers attempted to free Ren from her concubinage, the elder courtesan who aided in her escape was shot and Ren fell into a deep coma. The two players, each representing one of the protagonists of the story and each with their own knowledge, goals and abilities, must work together to restore Ren’s wholeness to Ren’s heart. The Feth player attempts to restore Ren’s Atman, or unchanging self, while the Ren player tries to compose a “poem” of the Japanese meter dodoitsu and they both avoid the disastrous effects of the world-devouring ravens who are trying to steal Ren’s memories. Thri Sahashri Loka Datu is a term in Buddhist cosmology corresponding to 1 trillion solar systems, or precisely enough space to contain one Buddha.

 

The Ancient World

The game set up for 4 players.

The game set up for 4 players, showcasing the evocative artwork.

A worker placement/resource management game from designer and artist Ryan Laukat (City of Iron) set in a world reminiscent of the PlayStation 2 classic Shadow of the Colossus.

 

Lap Dance

At least it includes equal representation of male and female "entertainers."

At least it includes equal representation of male and female “entertainers.”

Demonstrating the “political correctness” gap between American and European cultures, this Greek-published title about “seeing to the needs” of valued customers at a prestigious strip club has sparked a wildfire debate among gamers concerned about its tacit approval (by omission) of human trafficking and the other more serious elements of the sex industry. While I have no desire to play the game, its (accidental?) role in raising awareness about the darker side of its subject matter ensured it a place on this list.

 

World of Yo-Ho

World of Yo-Ho

Like Alchemists in its integration of smartphone technology, but supporting a much breezier, more family-friendly design.

 

Onirim (second edition)

The flaps of the box create the form of one of the game's Nightmares, which is also included as a physical component in this edition's "Appendix."

The flaps of the box create the form of one of the game’s Nightmares, which is also included as a physical component in this edition’s “Appendix.”

My most recent Session Report covered this gorgeous solitaire or two-player game about escaping from a dream labyrinth. The second edition includes four additional modular expansions (for a total of seven in the box), updated artwork, and an eye-catching box design.

 

Red7

Like Chudyk's Innovation, the clean, abstract design actually creates a pleasing screen onto which any number of stories can be projected.

Like Chudyk’s Innovation, the clean, abstract design, rather than making the game dry and themeless, creates a pleasing screen onto which any number of stories can be projected.

Designer Carl Chudyk (Glory to Rome, Innovation, Impulse) has shown he can do wonderful things with simple rules and managed chaos, and Red7 is no exception. This is one for fans of traditional card games–there are no complex simulations or fantastic world-building at play. Instead, you simply have to manage the cards in your hand to stay in the game as long as possible. If you aren’t winning at the end of your turn, you get eliminated. The trick is that the definition of “winning” change with each card played, as the color of the most recently discard card decides which of seven possible games you’re playing.

 

Planes

In this small, accessible title, you need to push your family through the crowd in order to get through security, buy lunch and visit the bathroom before the final boarding call.

In this small, accessible title, you need to push your family through the crowd in order to get through security, buy lunch and visit the bathroom before the final boarding call.

One of the best things about tabletop games is that they explore interactive scenarios seldom touched in electronic gaming, such as this game about navigating a crowded airport from designer David Short.

 

Colt Express

Railfans are gonna love this one.

Railfans are gonna love this one.

Because there’s no part of this description that isn’t awesome: “The game takes place in a 3D train in which the bandits can move from one car to another, run on the roof, punch the other bandits, shoot them, rob the passengers, or draw the Marshal out of position.”

 

Dice Brewing

Makes me thirsty just looking at it.

Makes me thirsty just looking at it. You can also master more complex brews, like Strong Roasted Stout.

Another theme you’d never see in an electronic game. Players must manage different colored dice representing malt and hops in order to complete recipes and become the “beer master.”

 

Valentina: Tutto Crepax Vol. 1

For ages 10+, presumably featuring some of the more SFW selections from Crepax's ouevre.

For ages 10+, presumably featuring some of the more SFW selections from Crepax’s ouevre.

A memory game that would be forgettable were it not for its inclusion of artwork from groundbreaking comics artist Guido Crepax.

 

Witness 

Witness

“To solve this case, connect first names and mustache styles for all 4 brothers.” The game needs no other endorsement.

A deduction game for 4 players “set in the world of Blake and Mortimer, a Belgian comic series started in the 1940s by writer/artist Edgar P. Jacobs.” Each player has sole access to a small file of information pertaining to the case, which they whisper randomly to one another using “the most inefficient crime-solving system ever created.”

 

Amber Route

Just look at this art.

Whatever that second guy is supposed to represent, I want him on my team.

A “journey to the land of Slavic beliefs” with some eye-catching artwork from Roman Kucharski and real amber inside the box, inspired by the digital game of the same name.

 

Greenland

I'm not sure how much fun the game will be, but those basking walruses have my attention.

I’m not sure how much fun the game itself will be, but those basking walruses have my attention.

Designer Phil Eklund (American Megafauna, High Frontier) is known for developing mind-bogglingly complex and scientifically accurate simulation games that work equally well as a game and as an educational tool. In Greenland, he sets his sights on relatively recent human history. “The three players in Greenland represent the Norse (red), Tunit (green), and Thule (yellow) tribes inhabiting Greenland from the 11th to the 15th centuries. … You must work around the weather and the extinction of natural resources as well as negotiate deals to protect your wives while you decide between monotheism or polytheism.” How awesome that sounds to you is a litmus test of what kind of gamer you might be.

 

Superduo

...which are actually deathray GIANTS!

Any game about destroying windmills gets my approval.

I know nothing about the game, but this Quixote-esque promo card caught my eye.

 

Pinocchio: True or False

The "toy appeal" of some of these games coming out of the Far East is just massive.

The “toy appeal” of some of these games coming out of the Far East is just massive.

“Since Pinocchio has come to the Carpenter’s house, the Carpenter is no longer lonely. However, because naughty Pinocchio lies too often, he gradually fails to distinguish between true and false.” A variation on the classic ice-breaking game “Two Truths and a Lie.”

 

Cat Tower

You know exactly why you need this Jenga-esque game out of Taiwan, starring a character called "Catty Fatty."

You know exactly why you need this Jenga-esque game out of Taiwan, starring a character called “Catty Fatty.”

I knew it was a mistake to look at the comprehensive list of new SPIEL games on BoardGameGeek…

 

Cat Hiding DX

DO YOU SEE THOSE PAW PADS!?

DO YOU SEE THOSE PAW PADS!?

(see above)

Tabletop Gaming’s Most Wanted – SPIEL 2014 was last modified: October 15th, 2014 by Byron Alexander Campbell
board gamescard gamesEssenInternationale Spieltageroleplaying gamesSPIELSPIEL 2014tabletop games
2 comments
0
Facebook Twitter Google + Pinterest
Avatar
Byron Alexander Campbell

Byron Alexander Campbell is an aspiring human living in Southern California. He is interested in games, story, and the surprising ways they intersect.

previous post
Singing towards Empathy
next post
Brooke Ellsworth’s Thrown: A Translation

You may also like

D&D with Entropy: Lost Mine of Phandelver – Part One

November 23, 2014

D&D with Entropy: Lost Mine of Phandelver–Part Two

February 7, 2015

Tell Me It’s Over

August 16, 2017

Ludic Writing: The Real Leeds Part 10 (Pretty Vacant)

October 27, 2018
Facebook Twitter Instagram

Recent Comments

  • Lei Yu wow so beautifully written!

    Review – : once teeth bones coral : by Kimberly Alidio ·  January 18, 2021

  • Lisa S Thank you so much for your kind words and your feedback. I can only hope my story is able to help someone who needs it.

    WOVEN: This isn’t love ·  January 8, 2021

  • Ann Guy Thank you, Josh. And glad you didn’t get tetanus at band camp on that misguided day.

    A Way Back Home ·  December 24, 2020

Featured Columns & Series

  • The Birds
  • Dinnerview
  • WOVEN
  • Variations on a Theme
  • BLACKCACKLE
  • Literacy Narrative
  • COVID-19
  • Mini-Syllabus
  • Their Days Are Numbered
  • On Weather
  • Disarticulations
  • The Waters
  • Session Report series
  • Birdwolf
  • Comics I've Been Geeking Out On
  • Small Press Releases
  • Books I Hate (and Also Some I Like)
  • The Poetics of Spaces
  • Fog or a Cloud
  • 30 Years of Ghibli
  • Tales From the End of the Bus Line
  • Cooking Origin Stories
  • YOU MAKE ME FEEL
  • Ludic Writing
  • Best of 2019
  • The Talking Cure
  • Stars to Stories
  • DRAGONS ARE REAL OR THEY ARE DEAD
  • Foster Care
  • Food and Covid-19
  • LEAKY CULTURE
  • Jem and the Holographic Feminisms
  • D&D with Entropy

Find Us On Facebook

Entropy
  • Facebook
  • Twitter
  • Instagram

©2014-2020 The Accomplices LLC. All Rights Reserved.

Read our updated Privacy Policy.


Back To Top